Isenwyrd | New Map Render & Updates

Isenwyrd sits on the edge of an untamed frontier. When we first arrived earlier this year it was populated with an over-abundance of wildlife. The weather has also been relentless with heavy rainfall; sometimes for a week at a time.

Suffice it to say; settling a wild and unpredictable frontier is not without its challenges. Our dilemma with Ancient Ghosts is still unfolding and has escalated beyond what most of us could have predicted. But at the end of the day, a good story often requires conflict.

If the story of Isenwyrd was entirely safe, predictable, and peaceful, there would be no history to write and no real triumphs to celebrate when looking back on these formative days. Looking back across TAW’s history, it has always been the eras of tension and sudden crises that forged our tightest bonds and most memorable lore.

Plugins

Changes to Chat
There’s been a few minor changes to the way our chat works. Revisit our Chat Guide to read the updated instructions.

Longer Days
The Timemanager plugin has recently been updated for Minecraft 1.21.11. We can now enjoy days that are over 3x longer than vanilla minecraft.

GodpowersPlus
In partnership with Justinian6 Software, we are updating the original Godpowers plugin for our server. Godpowers was one of the very first plugins we used on The Ancient World back during the Age of Gods, which allowed roleplay on our server to flourish at that time. The plugin has been outdated for 11 years now and I didn’t wish to see such an important plugin fall into complete obsolescence.

The new plugin will contain all of the features from the original plugin; plus some new TAW themed features. I will share a lot more on this when it’s ready. In the meantime, you can follow its technical development here.

The Dread Anvil & The Sugar Farm

The Dread Anvil is now open. It is located just outside Greystone. All items left inside the barrels are free to take! While you’re in the area, help yourself to some free sugar cane from the new Sugar Farm near the fishing hole.

The Isenwyrd Library

Dragoon, one of the scholars at the Isenwyrd Library, is currently documenting the origins of Isenwyrd’s holy sites for a series of historical books she is writing. She is looking to interview creators to discover who or what each shrine is dedicated to. You can speak with her directly in-game or leave a written book about your shrine in the Library’s drop-box.

By the Inquisitor’s request, the Temple has activated the Iron Verdict. Today, our beautiful shrines act as vital energy conduits, allowing the Temple and the Inquisitor to bolden our defenses and power the march of his Iron Sentinels into a grim, defensive crusade against the ghost incursion.

Watch The Video

Out from the armory gates, the Iron Sentinels are now marching upon Isenwyrd to face the ghosts across the continent. Remain vigilant and don’t allow yourselves to be caught in the middle of the chaos, as the ghosts will be retaliating against their oppressors in full force.

These iron protectors will be found standing guard over roads and settlements across the frontier. Yet, bound as they are to our Shrines to fuel their hulls, their presence is not guaranteed across the entirety of Isenwyrd.

The frontier is about to get ugly. Settlements that have honored the Gods and raised grand sanctuaries will find themselves heavily defended. Those that have left their lands bare, offering no vessel for the light of the temple, will be left to face the ghosts alone.

Isenwyrd is moving into a temporary iron age. As part of the Iron Verdict, each Shrine of the Forge across the continent is now host to an Iron Warden (not to be confused with the Iron Sentinels). Each Iron Warden automatically produces 9 iron ingots precisely every 30 minutes.

The Inquisitor’s Armory will also be host to a Superior Iron Warden that will produce a larger bounty of 12 iron ingots.

Do not hoard these resources carelessly. The faithful are strongly urged to use this precious iron wisely, as this will not last forever. When the Cenotaph completes her task, the Iron Verdict will eventually recede.

IMPORTANT NOTE: Iron ingots drop directly onto the ground as item entities. They do NOT accumulate in a chest. Because the server uses standard item cleanup, any ingots left on the ground will despawn after 15 minutes. You must be present to pick them up, or they will be lost.

Please do not attempt to place hoppers, minecarts, water streams, or any other collection mechanics to automate this process. Auto Farms break the server economy and are strictly forbidden in our Server Rules.

The Inquisitor was tasked with constructing an armory for Isenwyrd, which was completed with haste. The Cenotaph was also tasked with marking a minimum of six existing builds as peaceful sanctuaries for the ghosts. As of this writing, only two have been sanctified.

The Cenotaph’s first mark.

Even while the Iron Sentinels march upon Isenwyrd, we should not underestimate the importance of the Cenotaph completing her mission. Fulfilling the Call of the Cenotaph is an act that will help restore balance to Isenwyrd and prevent it from falling from grace. A land without grace is vulnerable to corruption and the influence of darker powers.

The Cenotaph and the Temple kindly ask for your assistance. If anyone has a build they’d like to donate, please visit the Temple and write on the message board. A chest with writable books has also been provided if you’d like to be more detailed in describing the location of your build, so that our Cenotaph can locate it and mark it for the spirits to find.

Locations that are marked by the Cenotaph will soon be populated by Peaceful Spirits. These once agitated spirits have been calmed by the Cenotaph’s mark, and may sometimes drop a rare Echo of Memory while they wander the area.

Since our arrival, the faithful have laid stone and lit candles, raising beautiful shrines across the frontier to honor the light. Their prayers will never be in vain. Because without them, the ghosts would have devoured all of Isenwyrd without pause.

Three new major shrines have been erected since our last Shrine Progress Update; the Shield of the Isle, the Storm Shrine, and a new Sky Shrine.

Once again we call upon the faithful to secure the path. Our shrines cannot withstand the shadows alone. We must expand the Road of Faith to bind Isenwyrd’s Shrines together. Every block laid is a strike against evil, and every completed path is a lifeline for the survival of our faith.

An updated map render of Isenwyrd is here! If you would like one of your builds to be marked on the next render, please contact me with a title and the XZ coords.

Final words

Thank you all once again for your contributions to this new age. Your involvement in its mythos and everything you’ve built has been monumental. Even with the limited resources that have been available to you on the frontier, you have all persevered in creating something truly timeless.

The next progress update will be in September and will feature the final map render of 2026. I will also be sharing a preview of my future plans for Age of Continents II.

The Weight of Vigilance

The Armory is built and the Inquisitor has dutifully stocked it with weapons and armor. Iron Sentinel’s stand at the ready while the ghosts across the continent become increasingly agitated because their graves haven’t been granted peace.

Agitated Ghosts and Angry Ghosts are new variants with more health and range.
Iron Sentinel’s stand at the ready within the secure armory.

Words from the Isenwyrd Temple

The weight of our vigilance outweighs our grace, and the scales of the Temple are tipping. We may still wait for the Cenotaph to lay the stone, as only the Cowl of the Cenotaph can calm the ghosts.

If the graves cannot be sanctified with the grace of the Cenotaph, the ghosts will have to be suppressed with absolute force.

Either the Cenotaph grants these raging spirits a peaceful rest, or the Inquisitor must unleash the full, unbridled fury of the Iron Verdict.

Sanctified Resolutions

The expansion of The Ancient World Beyond the Ultima Thule and into Isenwyrd is not a mere conquest. With the dawning of the Age of Continents II, the world scale has fractured wide open, revealing vast, silent expanses that have sat untouched since the earliest days of our history.

This new frontier is breathtaking, but it is no longer empty, with the now lingering spirits of ages past that refuse to be forgotten, and a new civilization that is still arising.

A successful consecration of Isenwyrd requires sanctified resolutions. Where the dead are granted rest and the living are granted a safe sanctuary. The ghosts of the past must be handled with both iron vigilance and consecrated grace.

To ensure the spiritual and physical integrity of Isenwyrd, the Isenwyrd Temple has appointed the first two high stewards.

The Cenotaph: kitsu2509

The remnants of the old world must be given a final resting place. kitsu2509 is hereby ordained as the Cenotaph of Isenwyrd and will be granted The Cowl of the Cenotaph artifact.

The Cenotaph’s Sacred Duty:
Kitsu is tasked with retrieving the sanctified construction supplies from the Cenotaph chest in the Temple (Mossy Cobblestone, Mossy Stone Bricks, Vines, and 6 Cenotaphs). Using these materials, Kitsu will officially “mark” and consecrate a minimum of 6 existing builds, anchoring them as peaceful resting places for the ghosts.

The Inquisitor: ThyRedViper

Isenwyrd requires an unwavering shield to purge the corrupt. ThyRedViper is hereby ordained as the Inquisitor of Isenwyrd and will be granted the Inquisitors Mace artifact.

The Inquisitor’s Sacred Duty:
The Inquisitor’s gaze extends across the entirety of the continent. ThyRedViper will oversee the sanctification, ensuring that the ghosts inhabiting the ruins remain at peace and are not stagnant sleepers that threaten the new age. The Inquisitor will also be supplied with ample materials needed to construct a secure armory for Isenwyrd (Iron Blocks, Iron Doors, Iron Bars) which must contain a communal stock of weapons and armor for the defense of Isenwyrd, and where the Inquisitor’s artifact and salt must be displayed to ward off darkness.

Once the 6 sacred cenotaphs are anchored and the armory is constructed, the Temple will activate additional otherworldly powers to our Cenotaph and Inquisitor.

Final Decree
Let these appointments stand as the cornerstone of our new Age. Seek out the Cenotaph if your old holdings require the peace of the stone, and heed the warning of the Inquisitor if you choose to wander into the dark.

The Cost of Plunder

The winds have shifted once again, drawing the debris and artifacts from the old world back out to sea. But it is not yet the end of this story.

A frozen galley that washed ashore, containing old world treasure

With the treasure now looted, the Ancient Ghosts that were tethered to it now seek a new purpose on Isenwyrd.

Be wary on your travels across Isenwyrd, as these beings have nowhere to go now but inland. They will seek ruins to inhabit, caves to haunt, and abandoned hearths to claim.

But be warned: if they find no ruins to suit them, they may look to your walls. They remember the treasure you took and they may decide that what is yours is rightfully theirs.

Temple Summons

The High Priest calls for a congregation. The ghosts of the old world are following the loot inland, and a sanctified resolution must be reached. The Temple strongly advise that you do not take matters into your own hands, and to instead seek the wisdom of the Temple immediately.

Treasures of the Old World

A change in the wind has washed ashore a trunk of treasure from the old world.

This first trunk has appeared on the far east coast of Isenwyrd and more will wash ashore along the entire coastline over the coming days. But beware – some caches may be defended by Ancient Ghosts.

Old world treasure will randomly appear (unannounced) on Isenwyrd’s coastline each day from May 1st to May 10th.

The Physical Manifestation of a Digital Legacy!

Back in April 2024 I shared my idea for a full sized canvas print of The Ancient World. Today, I am pleased to announce that the print is now up on my wall!

This showcase represents over 15 years of The Ancient World – a world that has been ticking since July 2010. Paired with my Kieninger Grandfather Clock, it is a reminder that time never stops.

Isenwyrd | New Map Render & Updates

As we conclude Isenwyrd’s inaugural month, it is evident that significant effort has been poured into the sanctification of these new lands. The toil of our Pilgrims stands as a testament to their dedication; they have become the very bedrock upon which the future of the Age of Continents II is built.

MOABmauler’s Railroad Project in Greystone is well underway, but shortages in precious ore supplies are making progress move slowly. MOAB is kindly asking for Iron & Gold donations to help complete the Railroad which will connect the entirety of Isenwyrd.

Established and operated by Elementwarnd & Dragoon12321 on the road to Greystone. Come visit the Sip & Scones for a cozy and fresh baked vibe! We take requests, so tell us what you’re craving.

Shallow_Digs has a new shop creating musical contraptions for your builds. Find his workshop just outside Greystone, next to the Shrine of Music!

The Sanctified Stem is now open for all of your petal & pottery needs! Stop on by, take a break, smell the roses 🙂

Your shrines stand as defiant anchors against the Burden of Time. You have built the beacons and you have proven that the divine has a home in this wilderness.

But a collection of shrines is not yet a Sanctuary. Between your monuments lies the “In-Between”. While your shrines protect each spot, they do not yet protect the Pilgrim’s Journey.

We call upon the faithful to lay a Road of Faith. New Pilgrims must be able to walk the path, following a consecrated highway of stone, lantern, and signage that begins at The Barrens on Isenwyrd’s east coast that reaches the farthest shrines in the North, South, and West of the continent.

Build the road, mark the path, and let the signs proclaim that this land is no longer a wilderness to be feared, but a kingdom bound by the divine.

If you would like your base to be marked on the next render, please contact me with a title and the XZ coords. New map renders are usually announced here on the News page. Stay Subscribed for updates.

Thank you everyone for your participation in the new age! I will be continuing with these progress updates and renders over the coming months. The next progress update will be in June.

Easter Raffle Winners!

The Easter Raffle has concluded and 4 winners have been announced. Thank you everyone who participated, and congratulations to the winners!

1st Place
Lord_Dorem
Reward
A Diamond Sword

2nd Place
Ursarctos
Reward
Unbreaking II Bow

3rd Place
Elementwarnd
Reward
100 Lapiz

4th Place
MOABMauler
Reward
60 Iron Ingots

The easter tent in Greystone has now been cleared out and our mascots Mean & Green have departed Isenwyrd. Perhaps we’ll see them return next easter season.

The Graystone Easter Raffle!

For the next 7 days an Easter Raffle will be held in Graystone on Isenwyrd!

Hey everyone! Essyri here!

Come participate in a humble easter cheer! The mascots are back and ready to sprinkle some fun for the inhabitants of Isenwyrd!

You need to solve four hints and find a code! Finding the right code makes you eligible to participate in a raffle for humble prizes!

More information will be provided from your hosts Mean & Green in Graystone!

The event runs from saturday 4th to sunday 12th!