Easter Raffle Winners!

The Easter Raffle has concluded and 4 winners have been announced. Thank you everyone who participated, and congratulations to the winners!

1st Place
Lord_Dorem
Reward
A Diamond Sword

2nd Place
Ursarctos
Reward
Unbreaking II Bow

3rd Place
Elementwarnd
Reward
100 Lapiz

4th Place
MOABMauler
Reward
60 Iron Ingots

The easter tent in Greystone has now been cleared out and our mascots Mean & Green have departed Isenwyrd. Perhaps we’ll see them return next easter season.

The Graystone Easter Raffle!

For the next 7 days an Easter Raffle will be held in Graystone on Isenwyrd!

Hey everyone! Essyri here!

Come participate in a humble easter cheer! The mascots are back and ready to sprinkle some fun for the inhabitants of Isenwyrd!

You need to solve four hints and find a code! Finding the right code makes you eligible to participate in a raffle for humble prizes!

More information will be provided from your hosts Mean & Green in Graystone!

The event runs from saturday 4th to sunday 12th!

TAW’s Future Difficulty?

Tonight I was brainstorming ideas on how to handle mob-spawns and difficulty across the whole world once it fully opens again one day (which is still a long while off, yet. Since the Age of Continents II has only just begun)

But this is an idea I had in mind all the way back in 2012 that I never actually tried to implement on the server. And tonight while I was brainstorming, it came back to me!

Above is just a quick draft I made to demonstrate my idea. Essentially it’s a system of concentric rings that apply buffs to hostile mobs and, after a certain point, directly damage players with cold damage.

Mobs would level up based on their distance from spawn (Isenwyrd), for example; on Isenwyrd a zombie has default health and damage values. But an Orrostar zombie would have 500% more health and damage. The difficulty would scale up seamlessly as players traveled further away from spawn.

I just thought the concept was really cool and I wanted to share it with you all. And now that I’ve posted my idea here on the website, it’s officially on the record 🙂

Isenwyrd | Week 1 Map Render & Update

It’s been a very eventful first week on Isenwyrd. A township has been founded, homes and shrines have been built, cliffs and mountains are being named, and roads are spreading across what was only a week ago a wild frontier continent. Not to mention all of the new friendships that have been made along the way!

This new trailer by TBF Studios showcases Isenwyrd and its first settlers in cinematic style. Sweeping shots of the continent’s cliffs and valleys are paired with moments of settlers building, exploring, and carving out their place in this new age. It offers a glimpse into the early foundations of what is already becoming a living, evolving part of TAW’s story.

Challenges in finding precious ores have been notable, such as Iron, Diamond, and even Coal, with Copper ore being the most abundant ore on the continent.

“We’re in the Age of Copper!” is a common phrase on the tongue of Isenwyrd’s first settlers.

Midnight’s Tea Shop is Now Open! Because resources are still scarce, he currently only serves Pine Tea. But more drinks will be available in the future. His shop can be found in Greystone.

Midnight kindly asks that all patrons return his glass bottles when you are finished with your drinks. Sand doesn’t grow on trees, ya know?

When the settlers of Isenwyrd first landed on its shores as Pilgrims, they all had one thing in common: the promise of Divine Favor. Every traveler carries with them the Divine Favor, a sacred text that reminds us why we toil in these distant lands:

Many settlers have already begun to heed these words, and the first shrines are rising from the soil across the continent. It is a beginning, but the land is not yet fully won. The Gods demand more than mere survival; they demand recognition.

To ensure Isenwyrd is unmistakably consecrated, we must turn our settlements into beacons. Do not settle for humble altars – expand your shrines, upgrade your tributes, and build monuments that can be seen from the furthest horizon. Let every traveler who sets foot on this continent know immediately that they walk upon holy ground, protected by the faithful and watched over by the divine.

The Burden of Time never rests. Neither should your devotion.

Since we’re almost one week in now, it’s time for our first map render of the age! Below is a low-resolution preview, as well as a download link for the full high-resolution render.

DOWNLOAD HIGH-RESOLUTION ISENWYRD RENDER (46.1 MB)

If you would like your base to be marked on the next render, please contact me with a title and the XZ coords. The next map render won’t be for about a month.

Final words

Seeing the progress that has already been made in just one week gives me great confidence for the future. The Age of Continents II is already well on its way to becoming a defining chapter for The Ancient World. Thank you all for your efforts and participation!

The Age of Continents II Starts Today!

Today marks the day we all entered The Ancient World once again to leave our mark on a brand new chapter. Here is just a small preview of what to expect when starting your pilgrimage to the continent of Isenwyrd.

The Beginning of the Isenwyrd Story
When we first enter the world we will all be standing on the edge of the Ultima Thule. But we’ve come too far to turn back now! The old world is behind us as we move into the new horizon.

In your inventory will be a few select items to help you get started – some food, a staff, and other unique items including a Waystone, which is a new method of teleportation that allows you to place your own spawn point for you and your friends.

Be sure to read the book titled Divine Favor, as it will provide you a very important clue on our purpose on Isenwyrd. Don’t lose it!

Take a boat or place your own and head due West. Follow the Light, and you will soon see Isenwyrd on the horizon, a new land waiting to be explored.

Safe journeys everyone, and see you all in-world!


The Old World Sleeps | 4K

The old lands lie frozen beneath the deepest winter The Ancient World has ever known. Vast snows now cover the ruins, cities, and forgotten roads of earlier Ages. For now it is far too cold – and far too dangerous – for us to return.

This video offers a quiet glimpse of our former home: a world shaped by its inhabitants across many years, now preserved beneath ice and resting in silence.

Featuring Excalibur Resource Pack

New Map Render?

Over the last few days I’ve been working on renders of the newly reshaped Ancient World. Below is a complete, albeit low-ish resolution render in the style I’m going for, which is identical to the old renders I used to make.

I made this using mcmap, an original project by Simon Rettberg which is now under heavy development by spoutn1k. mcmap has been my renderer of choice since 2013 when I started this website.

I’m still working on a much higher resolution render of TAW that allows you to zoom in and see your individual builds. I am hoping to have that done soon so we can finally replace the old 2019 render we’ve been stuck with for years.

Sure, I could just give up and use Dynmap. But I never liked the way the world looks in that rendering engine.