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The Beginning of the Isenwyrd Story
When we first enter the world we will all be standing on the edge of the Ultima Thule. But we’ve come too far to turn back now! The old world is behind us as we move into the new horizon.


In your inventory will be a few select items to help you get started – some food, a staff, and other unique items including a Waystone, which is a new method of teleportation that allows you to place your own spawn point for you and your friends.
Be sure to read the book titled Divine Favor, as it will provide you a very important clue on our purpose on Isenwyrd. Don’t lose it!
Take a boat or place your own and head due West. Follow the Light, and you will soon see Isenwyrd on the horizon, a new land waiting to be explored.
Safe journeys everyone, and see you all in-world!
The old lands lie frozen beneath the deepest winter The Ancient World has ever known. Vast snows now cover the ruins, cities, and forgotten roads of earlier Ages. For now it is far too cold – and far too dangerous – for us to return.
This video offers a quiet glimpse of our former home: a world shaped by its inhabitants across many years, now preserved beneath ice and resting in silence.
Featuring Excalibur Resource Pack
Over the last few days I’ve been working on renders of the newly reshaped Ancient World. Below is a complete, albeit low-ish resolution render in the style I’m going for, which is identical to the old renders I used to make.
I made this using mcmap, an original project by Simon Rettberg which is now under heavy development by spoutn1k. mcmap has been my renderer of choice since 2013 when I started this website.
I’m still working on a much higher resolution render of TAW that allows you to zoom in and see your individual builds. I am hoping to have that done soon so we can finally replace the old 2019 render we’ve been stuck with for years.
Sure, I could just give up and use Dynmap. But I never liked the way the world looks in that rendering engine.
Age of Continents II | Beyond the Ultima Thule is beginning on Saturday, March 14th. See the global launch times below and mark your calendar for your timezone.
Whitelisting is now open! CLICK HERE
We look forward to seeing your mark on the map. History is waiting!


The Ancient World is built upon a singular, crushing truth: time is a burden, and we are its witnesses. Everything rots, cracks, decays, and eventually succumbs to ruin, leaving behind the remnants of Ages past.
From the Age of Gods to the Age of Rifts II, and everything before, after, and in-between, our world carries the weight of it all. This is the story of The Ancient World. It is a world that endures and continues to unfold through each Turning of the Age.
Age of Continents II | Beyond the Ultima Thule begins on March 14th 2026
Visit the Join Page to apply for Whitelisting!

But the old world is not totally lost. As the shadows of the Second Age of Darkness lengthened across the horizon, threatening to unravel all that had been built, Phaelle, Goddess of Light, reached down in a final act of grace.
She had chosen to uplift the most vibrant threads from the tapestry of our world, relocating them to where the darkness could not encroach. They would remain as beacons of what was, and anchors for what might yet be.

The following Six Sanctuaries were spared from the darkness:

Shady Sands & Baulkham Hills: A bastion of the old world’s order, and a testament to resilience and the beginning of civilization.

Eternal Island: Appropriately named, as it now fulfills its namesake under Phaelle’s protection.

Sadrith Mora: A vital center of mystical knowledge and unique heritage.

The Templar Homelands: An extravagant monument to mortal artistry and the enduring legacy of the craftsmen who have shaped the world since the beginning of mortal life.

The Great Library of Port Orange: The solitary remnant of Port Orange, preserved as a sacred archive to house the collective chronicles and memories of every era that preceded the darkness.

The Ancient World is a mortal realm governed by the divine. While mortals possess the free will to choose whom they worship (or to reject the Gods entirely – see Prayer Logic), the divine veil of protection is a blessing reserved solely for the faithful.
Where the mortal hand fails, Faith in divine power sustains.


In the Age of Continents II, your land is secured not by borders of force, but by your devotion. To claim your land, you must build a shrine and offer tributes to your chosen deity.
The Gods are just, and they reward in kind. So long as your faith is maintained, your consecration stands under Divine Favor. But neglect your offerings, and their Favor will wither. When the Gods withdraw their gaze, the veil falls, and the slow hand of Ruin begins its work.
In time, greater consecrations and monuments may yet draw a deeper gaze from the divine. But in this age, all protection begins and endures through faithful tribute.

The lands Beyond the Ultima Thule are a place of myth. The first continent, Isenwyrd, represents our final bridge to the past. While its bones remain rugged and harsh, the long winter has finally broken and set it free.
The ice that once held this land in its grip has retreated into the high peaks, leaving behind a continent of sheer cliffs and deep, winding valleys where life has begun to take root once more. It is a frontier only just beginning to flourish, where the air is sharp with the scent of new growth. It is a land recovering and waiting for the first marks of a new Age.
This new continent (and more) was developed in collaboration with Nexzy.










Meta
Final words
Thank you all for your huge patience. This has been a very long time in the making, but the future of The Ancient World now stretches fully before us, waiting to be discovered.
Step into the Age of Continents II. Shape its history and uncover hidden artifacts and lost civilizations Beyond the Ultima Thule starting from March 14th!

An entry has been updated on our Codex; Prayer Logic
Have a submission?
Make a submission for the TAW Codex. All submissions will be reviewed by a staff member and will be published upon approval.
Good day everyone. Just a quick progress update on the new Age.
Four years ago, I proposed the Age of Darkness II. I believed then, as I do now, that for new stories to grow, the old ones must eventually become ruins. That philosophy is finally becoming reality once again, and it’s incredibly rewarding to see.
Day by day, the world is shifting and reshaping. New lands are forming, and the entire map is evolving. It’s a careful balancing act: preserving what matters most while making space for the next chapter of The Ancient World.
It will still feel like the world you know and love. Just… older. And more Ancient 🙂
I’ll share a lot more when it’s ready.
The Website
Over on the website side, I’ve been repairing hundreds of broken links in The Codex, writing new articles, and cleaning up older ones. It’s honestly in the best shape it’s ever been, and the amount of history in there keeps growing.
I encourage you to take a look and explore. If you’ve been around for a while, you might be surprised by the small details and memories you’d forgotten.
The history of The Ancient World is so exhaustive but I believe it’s imperative that it’s properly documented. I have a lot of memories of TAW, but you never know how reliable our memories will be years from now. Small but important details are easy to forget – which is why I’m trying to do the work of archiving it all now so we’ll always remember our history.
If you played on The Ancient World and have a story to tell, I’d love for you to make a Codex Submission. It can be anything – your character, your faction, a place, an artifact, or a moment you remember. If it mattered to you, it belongs in the history.
Thanks everyone!
New entries have been added to our Codex; Sadrith Mora, Terth Valhalla, Nautilus Taber, Witherstone & Netherstone, Bal Fel, Shady Sands, Baulkham Hills, Shaurekoth Durn, Ironheart, Molten Valley, Port Orange
Have a submission?
Make a submission for the TAW Codex. All submissions will be reviewed by a staff member and will be published upon approval.
Snapshots of The Ancient World are now available again for download. Visit the Downloads page to explore and preserve the world.