Over the last few days I’ve been working on renders of the newly reshaped Ancient World. Below is a complete, albeit low-ish resolution render in the style I’m going for, which is identical to the old renders I used to make.
I made this using mcmap, an original project by Simon Rettberg which is now under heavy development by spoutn1k. mcmap has been my renderer of choice since 2013 when I started this website.
I’m still working on a much higher resolution render of TAW that allows you to zoom in and see your individual builds. I am hoping to have that done soon so we can finally replace the old 2019 render we’ve been stuck with for years.
Sure, I could just give up and use Dynmap. But I never liked the way the world looks in that rendering engine.
