The Cost of Plunder

The winds have shifted once again, drawing the debris and artifacts from the old world back out to sea. But it is not yet the end of this story.

A frozen galley that washed ashore, containing old world treasure

With the treasure now looted, the Ancient Ghosts that were tethered to it now seek a new purpose on Isenwyrd.

Be wary on your travels across Isenwyrd, as these beings have nowhere to go now but inland. They will seek ruins to inhabit, caves to haunt, and abandoned hearths to claim.

But be warned: if they find no ruins to suit them, they may look to your walls. They remember the treasure you took and they may decide that what is yours is rightfully theirs.

Temple Summons

The High Priest calls for a congregation. The ghosts of the old world are following the loot inland, and a sanctified resolution must be reached. The Temple strongly advise that you do not take matters into your own hands, and to instead seek the wisdom of the Temple immediately.