Tonight I was brainstorming ideas on how to handle mob-spawns and difficulty across the whole world once it fully opens again one day (which is still a long while off, yet. Since the Age of Continents II has only just begun)
But this is an idea I had in mind all the way back in 2012 that I never actually tried to implement on the server. And tonight while I was brainstorming, it came back to me!

Above is just a quick draft I made to demonstrate my idea. Essentially it’s a system of concentric rings that apply buffs to hostile mobs and, after a certain point, directly damage players with cold damage.
Mobs would level up based on their distance from spawn (Isenwyrd), for example; on Isenwyrd a zombie has default health and damage values. But an Orrostar zombie would have 500% more health and damage. The difficulty would scale up seamlessly as players traveled further away from spawn.
I just thought the concept was really cool and I wanted to share it with you all. And now that I’ve posted my idea here on the website, it’s officially on the record 🙂